Esses mini-games fui eu que pensei.
Pode ser jogado com 1 ou 2 jogadores.E podem ser adicionado ao "Story Mode" e podem ter um menu separado para os mini-games
Naruto Clássico
Jutsu de transformação
Esse pode ser incluindo no começo do modo história,no começo do Anime o Iruka faz o teste que o Naruto é reprovado.
No jogo aparece a seguência de botões por exemplo: Y+B+X ou Triângulo,Bolinha e Quadrado,quando acerta os botões ele se transforma em alguém.
Com 2 jogadores seria assim quem acerta mais ganha mas tem um determinado tempo por exemplo 15 segundos
Jutsu do clone das sombras
O Iruka faz outro teste.Nesse de fez aperta os botões convencionais,você aperta os botões direcionais ou analógicos e quem acerta a seguência usa o clones das sombras
Pegando os gizos
Como Naruto,Sasuke e Sakura tentam pegar os quizos do Kakashi primeiro tem que achar o Kakashi e tentar fugir das armadilhas
Com 2 jogadores seria assim quem pegasse os quizos do Kakashi em menos tempo ganha
1ª Fase do Exame Chunin
O Ibiki passou um teste e o personagem teria que dar um jeito para pegar as respostas por exemplo o Sasuke usa o Sharingan e pega a resposta da pessoa a sua frente e para pegar a resposta teria que rodar por completo ou incompleto(aqui no Brasil é chamado de meia-lua) para pegar a respostas
Com 2 jogadores quem conseguisse pegar as respostas em menos tempo ganha
2ª Fase do Exame Chunin
Os personagens teria que conseguir achar 1 dos pergaminhos e não pode ser vistos pelos animais das florestas e outros ninjas e teria 150 minutos de tempo
Com 2 jogadores quem achasse em menos tempo ganha
Ache o verdadeiro Naruto
Na 2ª fase do exame chunin Oboro se transforma em Naruto só que terá algumas falhas e a pessoa que estiver jogando terá 120 minutos para achar a diferença 3 vezes mas vai diminuindo o tempo a cada vez
Andando sobre as águas
Naruto tenta andar sobre as águas e tem que apertar os botões L1 e L2 bem rápido para o Naruto andar sobre as águas
Treinando o jutsu de invocação
Naruto tem que apertar as sequências para poder invocar um sapo
Treinando o jutsu Rasengan
Naruto terá 2 etapas para poder usar o rasengan
1ª Etapa: O Jogador terá que rodar o analógico para fazer rotação na bola
2ª Etapa: O jogador terá que aperta o botão A bem rápido para o Naruto conseguir conter o chackra
Shippuden
Byakugan do Neji
Neji terá que encontrar os selos para quebrar o selo. O jogador terá que encontrar o s selos espalhados sem se mexer e quando achar os selos tem que apertar A
Treinando o elemento natural
Naruto terá que cortar todas as folhas em um determinado tempo
Decifrando o código do Jiraiya
aparecerá os números na tela e o Shikamaru terá que achar as páginas e linhas do livro do Jiraiya
Karin detectando o inimigo
Karin terá que achar um local onde não tem inimigos. Por exemplo: mostra que os inimigos estão na direita,depois na esquerda e o jogador terá que lembrar o caminho
Música do Killer Bee e do Sabo
Cada botão representa uma nota de música e o jogador terá que lembrar da nota músical em 20 segundos
Passado
A mira de Itachi
Quando Itachi era de Konoha mostra o treinamento dele com kunais.E o jogo é o seguinte aparecerá vários botões na tela e quando acerta Itachi joga as kunais nos lugares certos
Monday, October 17, 2011
Mini-games do site SaiyanIsland
Tem um site onde mostra vários mini-games para o Naruto Ultimate Ninja Storm Generation que colocarei aqui.
Os mini-games podem ser no "Story Mode" ou em um menu especifico "Mini-games Mode"
e abaixo os mini games de acordo com o site http://www.saiyanisland.com
"Naruto Shippuden: Ultimate Ninja Storm Generations is heading its way to the Sony PlayStation 3 and Microsoft Xbox 360 in Japan, North America, and Europe in the Spring of 2012. CyberConnect2 has mentioned they will have new online modes in the game. One of the online modes we would like to see is a mini-game mode where players can participate in several non-fighting related challenges. Luckily, CyberConnect2 has actually included some great mini-games in some of the past Ultimate Ninjas. All we want is for them to be translated over to Generations and have multiplayer capability with leaderboards.How would leaderboards work for these games? Simply put, the winner should get a set number of points for every victory. If they are a loser, then they lose a set amount of points. The concept is a bit different from Storm 2′s ranked-based points, but when you have 4 players that could be challenging one another, set points is best. And then a player’s leaderboard score is the aggregate of points based on their wins and losses (just like Storm 2). Showing wins and loses as well on the leaderboard (like 50 wins and 2 loses) would add more meaning to the rankings. So without further ado, below are the mini-games we’d like to see in Naruto Shippuden: Ultimate Ninja Storm Generations along with videos of the challenges from past Ultimate Ninja games!
Os mini-games podem ser no "Story Mode" ou em um menu especifico "Mini-games Mode"
e abaixo os mini games de acordo com o site http://www.saiyanisland.com
"Naruto Shippuden: Ultimate Ninja Storm Generations is heading its way to the Sony PlayStation 3 and Microsoft Xbox 360 in Japan, North America, and Europe in the Spring of 2012. CyberConnect2 has mentioned they will have new online modes in the game. One of the online modes we would like to see is a mini-game mode where players can participate in several non-fighting related challenges. Luckily, CyberConnect2 has actually included some great mini-games in some of the past Ultimate Ninjas. All we want is for them to be translated over to Generations and have multiplayer capability with leaderboards.How would leaderboards work for these games? Simply put, the winner should get a set number of points for every victory. If they are a loser, then they lose a set amount of points. The concept is a bit different from Storm 2′s ranked-based points, but when you have 4 players that could be challenging one another, set points is best. And then a player’s leaderboard score is the aggregate of points based on their wins and losses (just like Storm 2). Showing wins and loses as well on the leaderboard (like 50 wins and 2 loses) would add more meaning to the rankings. So without further ado, below are the mini-games we’d like to see in Naruto Shippuden: Ultimate Ninja Storm Generations along with videos of the challenges from past Ultimate Ninja games!
Nice Guy Exercises
Originally included in Naruto: Ultimate Ninja 3 for PS2, Nice Guy Exercises tests button mashing speed (pushups), accuracy in tandem with speed (squats), and timing (poses). This mini-game puts you, Naruto, to the test against Guy. In Storm Generations we'd like any one to four players to be able to pull off these exercises with a character of their choosing. In other words, player 1 can be Sasuke taking on another player who is Pain. This mini-game can still be called "Nice Guy Exercises" simply by putting Guy in the background watching these hot-blooded battles of youth! In a battle between 2 to 4 players, the winner would be the person who can perform the most push ups, squats, and poses.
Shadow Possession Challenge
With Shikamaru being the genius he is, a mini-game with a test of intellect is a must! Naruto: Ultimate Ninja 2 for PS2 had a Simon Says like mini-game called "Shadow Possession Challenge" where the player had to remember the sequence of poses Shikamaru did and then copy them. Since Shikamaru can control multiple people with this jutsu, extending his shadow to multiple players should not be a problem if this game was to be included in Storm Generations. As you can see in the video below, each round becomes progressively harder with more buttons to remember. In a battle between 2 to 4 players, the winner would obviously be the person who is able to stay in the game the longest. We'd say each player should have no more than 10 seconds to pull off their pose rather then what look to be an indefinite amount of time in Ultimate Ninja 2 to add to the pressure and prevent any cheating!
Tenten's Dojo Practice
In Naruto: Ultimate Ninja 3 for PS2, Tenten's Dojo Practice let players test out their speed and accuracy by hitting targets that randomly appeared. Each target has a button on it, such as Triangle or Circle, and by pressing those buttons the player could throw a shuriken to knock it down. In Storm Generations, in a battle between 2 to 4 players, the winner would obviously be the one who hit the most targets. And just like in the Ultimate Ninja 3 version, shurikens should collide if multiple players try to hit the same target at the same time.
Hide and Seek
As a solo mission that had to be repeated a bunch of times in Naruto: Ultimate Ninja Storm for PS3, finding Konohamaru along with Moegi and Udon was a pain. Well, the first time it was fun, but after that it was a pain. So why are we suggesting it? Because it can be fun when playing against friends! Rather than having to look for Moegi and Udon, we think it would be best to just search for Konohamaru in a huge free-roam Hidden Leaf Village. Whoever finds him first is the winner!
Os que estão abaixo são 2 mini-games em 1 vídeo
Tree Climbing
Seen in a couple of the Ultimate Ninja games, tree climbing is a fun mini-game where Naruto runs a certain distance up a tree in a specified time interval. Like all mini-games, this has been a solo endeavor. In a battle between 2-4 players Storm Generations, we'd love for players to select any character and then have them run up the tree. The winner would obviously be the one who gets to the top first! And yes, we'd love to have all of those power ups and obstacles found in the Storm 1 version of the game to make the game more competitive!
Tree Hopping
Both the anime and manga have shown Naruto and crew continuously hopping on tree branches when making their way through forests. If memory serves us correct PS3's Naruto: Ultimate Ninja Storm 1 was the first game to have this challenge. As shown in the video below, the main objective is to reach a certain point or capture somebody (like Pakkun the dog). Players have to dodge paper bombs and other trees to gain speed and catch the hound. Like the tree climbing exercise, in a 2-4 player battle, the first one to reach the endpoint or capture whoever the goal is should be the winner!
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